Toolbox — For Training and Youth Work
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Boardgame
The Green Square game aims to support youth workers and trainers working with young people within the framework of ecology and young people themselves, using gamification, as well as in youth entrepreneurship and citizenship programs.
- Raising awareness of ecology, pro-environmental activities among youth workers and youth, including eco-food, waste management, eco-indoor / office, eco-outdoor) and increasing awareness of reducing energy consumption, paper / water footprint, minimizing waste of food, ecological products, fair trade, alternative travel approaches - minimization of carbon
dioxide production, presentation of diet assumptions based on, among others, on vegetarianism;
- Promoting a modern and innovative approach to learning through experience as part of
gamification in the field of ecology and the European Green Deal
- Encourage young people to pursue careers in the field of ecology, modern technologies or entrepreneurship by including the concept of pro-environmental attitudes in entrepreneurship and on-line training for young people;
- Equipping youth workers with innovative tools and methodology, based on a combination of ecological and IT initiatives;
Human actions have created challenges for the world, leading to ecological disasters and a looming catastrophe that threatens the planet. Insufficient oxygen production from forests, pollution from factories, transportation, and other sources are contributing to the crisis. Various ecological catastrophes are tearing the world apart, causing people to turn against each other.
In numerous locations, new threats emerge daily, harming the health of the world and destroying its greenery. However, hope lies in the Eco Heroes—courageous individuals willing to take action and confront these environmental challenges. These heroes possess the knowledge to halt disasters and combat monstrous threats.
As they gain experience, upgrade their equipment, and develop their abilities, they become more adept at facing eco-beasts. As you embark on this journey, you become an Eco Hero with the power to save the world and confront the Eco Beasts. Strive to be the best Eco Hero, reach level 10, and emerge victorious in the game! In this game, you assume the role of an eco-hero, and the outcome rests in your hands. Develop your character to level 10 to win in the battle against environmental challenges.
The game was created during the strategic partnership project “Green Square," number: 2021-1-PL01-KA220-YOU-000028513, co-funded by the Erasmus+ programme of the European Union. The project was developed by a consortium of three organizations: Fundacja Młodzi dla Europy (Poland), ASSOCIACIO GLOBERS (Spain), and Tegyünk Együtt az Ifjúságért Alapítvány (Hungary).
The Green Square Project aims to support youth workers and trainers working with young people within the framework of ecology and young people themselves, using gamification, as well as in youth entrepreneurship and citizenship programs. We intend to create a game that will be the basis for both increasing the competence of youth workers as well as actively engaging the potential of youth themselves in pro-environmental activities and modern technologies.
For more, visit: www.greensq.eu.
"Co-funded by the Erasmus+ programme of the European Union”
The European Commission's support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use that may be made of the information contained therein.
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/4419
This tool is for
Youth, young people, youth workers, educators, facilitators
and addresses
Peer education, Youth Participation, Environment
It is recommended for use in:
Strategic Partnerships
Capacity Building
Materials needed:
Print outs of the game, dice
The tool was created by
Fundacja Młodzi dla Europy
in the context of
KA2 Strategic Partnership
The tool has been experimented in
Local events, international testing sessions, European trainings and exchanges
The tool was published to the Toolbox by
Mateusz Górecki (on 12 September 2024)
and last modified
28 August 2024
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