Toolbox — For Training and Youth Work
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Simulation Exercise, Energiser, Report, Ice-breaker, Group Building Activity
Summary of the experience of using VR an other digital tools for teaching English as a second language for youths at age 13-15 in Poland, Finland and Estonia.
The aim of the tool is to give educator ready recipes of how to use VR tools for motivating young people to learn languages, overcome social fears and be more self-confident in communicating.
It is the publication containing description of the methodology, specific VR equipment, games and apps which can be used for training an teaching with young people.
It's main part are the 9 case studies of using these tools and methods with small groups of learners to teach language, natural sciences or history, encourage to socialize, travel and communicate in foreign language.
The publication is available in 4 languages (English, Swedish, Estonian and Polish) at: https://www.est.edu.pl/vrelite/publication/
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http://toolbox.salto-youth.net/4462
This tool is for
Educators, youth workers and teachers who would like to use Virtual Reality tools (equipment, games and application) in their work with young people.
and addresses
Social Inclusion, Group Dynamics, Intercultural Learning, Peer education
It is recommended for use in:
Strategic Partnerships
Materials needed:
If you want to follow the scenarios included in the publication, you'll need to equip yourself with VR goggles and perhaps some other digital tools (tablets, computers, smartphones)
Duration:
Depending on the purpose.
The tool was created by
Project partners
in the context of
The EU cofounded project VR ELITE - Virtual Reality for English Language Innovative Teaching
The tool has been experimented in
Three schools in Poland, Finland and Estonia
The tool was published to the Toolbox by
Lukasz Putyra (on 7 October 2024)
and last modified
27 September 2024
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