All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.

Simulation Exercise, Energiser, Report, Ice-breaker, Group Building Activity

VR ELITE - Virtual Reality for English Language Innovative Teaching

(0 ratings)
  • 1 Stars 0% (0)
  • 2 Stars 0% (0)
  • 3 Stars 0% (0)
  • 4 Stars 0% (0)
  • 5 Stars 0% (0)
(Add yours!)

Summary of the experience of using VR an other digital tools for teaching English as a second language for youths at age 13-15 in Poland, Finland and Estonia.

Aims of the tool

The aim of the tool is to give educator ready recipes of how to use VR tools for motivating young people to learn languages, overcome social fears and be more self-confident in communicating.

Description of the tool

It is the publication containing description of the methodology, specific VR equipment, games and apps which can be used for training an teaching with young people.

It's main part are the 9 case studies of using these tools and methods with small groups of learners to teach language, natural sciences or history, encourage to socialize, travel and communicate in foreign language.

The publication is available in 4 languages (English, Swedish, Estonian and Polish) at: https://www.est.edu.pl/vrelite/publication/

Comments

No comments have been posted yet.

If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now

Rate this tool!

If you want to rate this tool, you have to be signed in.

Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

VR ELITE - Virtual Reality for English Language Innovative Teaching

http://toolbox.salto-youth.net/4462

This tool is for

Educators, youth workers and teachers who would like to use Virtual Reality tools (equipment, games and application) in their work with young people.

and addresses

Social Inclusion, Group Dynamics, Intercultural Learning, Peer education

It is recommended for use in:

Strategic Partnerships

Materials needed:

If you want to follow the scenarios included in the publication, you'll need to equip yourself with VR goggles and perhaps some other digital tools (tablets, computers, smartphones)

Duration:

Depending on the purpose.

Behind the tool

The tool was created by

Project partners

in the context of

The EU cofounded project VR ELITE - Virtual Reality for English Language Innovative Teaching

The tool has been experimented in

Three schools in Poland, Finland and Estonia

The tool was published to the Toolbox by

Lukasz Putyra (on 7 October 2024)

and last modified

27 September 2024

back to top