All new tools in your inbox: Be the first to know about new tools for learning with our e-mail notifications.

Simulation Exercise, Exercise, Video, Energiser, Presentation, Manual, Group Division, Group Building Activity, Name Game/Get to know each other, Info session

Escape room and other games

(0 ratings)
  • 1 Stars 0% (0)
  • 2 Stars 0% (0)
  • 3 Stars 0% (0)
  • 4 Stars 0% (0)
  • 5 Stars 0% (0)
(Add yours!)

With escape rooms students learn while they are playing games. They use their reasoning, knowledge, and skills to solve puzzles and challenges related to the topic . What is more important, in these strategies, students must work as a team .

Aims of the tool

An escape room is a game-like environment where groups of participants have to solve puzzles, create links and discover things in order to ‘escape’ out of a room or rooms. The concept of the escape room matched our aim to create an innovative and playful educative tool for professionals in formal and non-formal education to explore self-directed learning and make changes in their educational systemic approach.

Description of the tool

It is a space where excitement and adrenaline are present and used to fulfil tasks as a group. Escape room is an adventurous setting, which challenges participants to cooperate, make links, communicate clearly, find solutions, discover and be curious. We used the concept of escape room to create a discovery-based learning environment.
Escape rooms can be used either in face to face classes or in on-line courses. Game-based learning can involve students in a learning activity, thus achieving high levels of commitment (concentration, interest, and enjoyment). This can be accomplished by increasing the levels of challenges and skills during the game Ensuring the game is a challenge, therefore, is an especially strong predictor of learning outcomes. The motivation to undertake challenging tasks is related to the classroom flow.

Comments

No comments have been posted yet.

If you want to comment on this tool, you need to be signed in with your MySALTO account. Sign in now

Rate this tool!

If you want to rate this tool, you have to be signed in.

Disclaimer

SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.

Tool overview

Escape room and other games

http://toolbox.salto-youth.net/3519

This tool is for

Youth workers, Youth policy makers, Youth researchers, Multipliers, support structures, youth policy makers, youth work umbrella organizations, digital youth work experts, youth work or education researchers

and addresses

YOUTH in ACTION (YiA) programme, Networking and Follow-up, Intercultural Learning, Peer education, Youth Participation

It is recommended for use in:

Youth Exchanges
Training and Networking

Materials needed:

You don't need special material because we take care of sustainability. Only you need is your lap top or tablet, and smart phone for your students to play.

Duration:

In general workshop for creating Escape room takes 45-60min. For other resources you need also about an hour but it is separated workshop.

Behind the tool

The tool was created by

Genial.ly

in the context of

Guided with idea to create some new and innovative contents for the students I created the first escape room with the Halloween theme. It was a revision class and a preparation for the test. I chose Halloween background because it was the end of October.

The tool has been experimented in

I have used this tool in many different projects with youth and I have delivered trainings and seminars in Serbia, Hungary, Spain

The tool was published to the Toolbox by

Zdravka Majkić (on 29 March 2023)

and last modified

4 February 2023

back to top