Toolbox — For Training and Youth Work
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Simulation Exercise, Manual, Group Building Activity
? Innovative digital activities and the application of SEL make inclusion of children with disabilities or belonging to vulnerable social groups easier.
The use of ICT in education institutions has increased in the past 20 years. While ICT has brought many benefits to students and schools, research shows that it also creates barriers and challenges for students with disabilities due to the inaccessibility of digital tools and learning materials. What can we do about that? Innovative digital activities and the application of SEL make inclusion of children with disabilities or belonging to vulnerable social groups easier. If you would like to learn how to create some useful digital resources join the workshop
The use of gamification and playful strategies improves motivational learning because it allows students to experience and discover, while practising skills and learning in a playful manner . Other benefits of using educational games may be as a potential avenue for co-workers, classmates, or friends to explore and improve their collaborative skills, socialize with others, and develop team morale . Collaborative learning is an effective approach to improving student outcomes. These tasks allow small groups of students to collaborate and share perspectives, discuss points of disagreement, question and understand the points of view of others, solve complex problems, and reach agreements . . This is how students are no longer simply passive participants. Instead, they become creators of the educational content and the teaching process as well. The emphasis is placed on achieving gender equality in the rural setting thereby ensuring a higher level of participation of girls in STE(A)M disciplines that used to be regarded as largely male-dominated! Innovative digital activities and the application of SEL make inclusion of children belonging to vulnerable social groups easier .
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http://toolbox.salto-youth.net/3520
This tool is for
Youth workers, Youth policy makers, Youth researchers, Multipliers, support structures, youth policy makers, youth work umbrella organizations, digital youth work experts, youth work or education researchers
and addresses
Social Inclusion, Disability, YOUTH in ACTION (YiA) programme, Project Management, Intercultural Learning
It is recommended for use in:
European Voluntary Service
Training and Networking
Materials needed:
You don't need special material because we take care of sustainability. Only you need is your lap top or tablet, and smart phone for your students to play.
Duration:
In general workshop for creating inclusive resources takes 45-60min.
The tool was created by
Quizlet, Genial.ly
in the context of
At first, we had an idea to make an interactive season’s greetings card for those children who were isolated because of COVID-19. But when we started making the interactive card, we shared it with the students in isolation, and they all took part in creat
The tool has been experimented in
I have used this tool in many different projects with youth and I have delivered trainings and seminars in Serbia, Hungary, Spain
The tool was published to the Toolbox by
Zdravka Majkić (on 29 March 2023)
and last modified
4 February 2023
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