Toolbox — For Training and Youth Work
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Energiser
Aims: Theatrical games serve to heighten our senses and de-mechanize the body, to get us out of habitual behavior, as a prelude to moving beyond habitual thinking and interacting
Have in mind one person from this room (silent, don’t say who is that). Then have in mind another one. Now, the first person is your bomb, the second is your shield. On my sign, you all should start to run away from your bomb, and hiding behind your shield. When I shout “STOP”, you should stop. To survive, it must be line between you and your bomb, and your shield in between. We’ll see who is very dead, who almost and who is alive. OK, start.
SALTO cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO should you know about the origin of or copyright on this tool.
http://toolbox.salto-youth.net/223
This tool is for
15 - 30 people
and addresses
Anti-Racism
Materials needed:
Space to run around
Duration:
5 min
The tool was created by
Unknown.
(If you can claim authorship of this tool, please contact !)
The tool was published to the Toolbox by
Marija Farmer (on 14 September 2003)
and last modified
17 December 2008
Comments
We did the same Energiser in SALTO TC Inclusion Through Sports 2004. We call it \"Dragon and Shield\".
We try to avoid games with \"bombs\", \"mines\", ect., because participants who experienced war or terrorists attacks are really sensitive to it.
This small and funny Energiser can have a deeper meening. For example, you can reflect on who was your \"Dragon\" and who was your \"Shield\", and why. Nice way to start with the personal feedback.
boal is often a must read for trainers. it is one of the rare outside-youth-work resources that makes one think that there must be more out there. it also reminds us that method to simulation/role-playing is often something that we are not very resourceful about. However about this exercise in particular, i have to disagree with zilvinas about his/her comments on debriefing. Asking participants for such a feedback as their selective socialisation may rebound, because this is not a role-playing activity. you cannot derole participants because they are not acting, rules are clear -select someone as a bomb/dragon. it is very rare when we have a simulations where pariticipants do not face up to their own prejudices but learn something about how prejudices are socially constructed. But we as trainers should have these two categories separetely and design our debriefing accourdingly.
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