DIGLIT project enhances youth digital literacy through gamification, promoting news transparency and critical thinking skills.
The DIGLIT project, under the ERASMUS+ Programme, aims to advance digital literacy among youths by integrating the concept of gamification into educational activities. Recognizing the essential role of digital skills in today’s society, DIGLIT seeks to empower young individuals to critically assess and engage with digital content, thereby fostering a more informed and discerning online community. Through a series of innovative work packages, including the development of a Youth Digital Literacy Index, training materials, and an e-learning platform featuring digital games, the project endeavors to equip youths with the necessary tools to navigate the digital world.effectively. This initiative not only focuses on enhancing the ability to discern reliable information sources online but also aims to cultivate adaptiveness, flexibility, and creativity among participants.
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Short URL to this project:
http://otlas-project.salto-youth.net/16470