Learning by gaming

We will use the mechanics of games, its aesthetics and game thinking to engage participants, to motivate action, to promote learning and to solve problems.

Gamification is a concept born in the last decade in the business world, but it has become a trend that has been gaining in popularity and the study of its application has begun to expand in other areas. In our case, we want the gamification to give us answers on the situation faced by youngsters with less opportunities in ours and european countries, where they face situations of all kinds, new in any case in scenarios that do not know.

We will use the mechanics of the game, its aesthetics and game thinking to engage the participants,
to motivate action, to promote learning and to solve problems. Thus, we will try to change the way we
conceive and plan learning. We will apply the game metaphors to project tasks in order to direct them
to real life to influence behavior, improve motivation and encourage involvement in such tasks.

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Project overview

Learning by gaming is a project by
ASAMSOCA
taking place
from 2022-08-01 till 2022-12-31
This project relates to:
Youth Exchanges
and is focusing on:
  • Innovation
  • Intercultural dialogue
  • Non-formal learning

Short URL to this project:

http://otlas-project.salto-youth.net/13661

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