We are looking for partners for our EYGE project. Universities, NGOs and Game Incubators who can contribute to the below project activities are suitable.
Project Description:
The "Empowering Youth through Gaming Entrepreneurship (EYGE)" project aims to foster entrepreneurial skills and innovation among young people by leveraging their passion for gaming. Through this Erasmus+ Key Action 2 (KA2) project, we intend to equip participants with the knowledge, tools, and opportunities needed to thrive in the gaming industry as entrepreneurs, developers, or related professions.
Project Objectives:
• Develop Entrepreneurial Mindset
• Enhance Digital Skills
• Foster Cross-Cultural Collaboration
• Disseminate Best Practices
• Increase Employability
Main Project Activities:
In the following contents, we will carry out 2 Multiplier events, 2 LTTs, 3 Intellectual Outputs, 2 TPM activities.
1. Kick of Meeting:
2. Transnational Project Meetings
3. LTT-1 Staff Training:
4. Development of Intellectual Outputs
a. Educational Toolkit:
b. An ecosystem analysis and an ecosystem map of game entrepreneurship:
c. A Digital Game Roadmap Platform:
5. LTT-2: Gaming Workshop and Meet-up:
6. Multiplier Events
7. Final Meeting
Expected Outcomes
• A comprehensive knowledge on various aspects of game development, including programming, design, storytelling, and marketing.
• Enhanced entrepreneurial skills and a strengthened network for participants.
• An online platform for ongoing collaboration, resource sharing, and community building.
• Increased entrepreneurial skills and mindset among young participants.
• Improved digital skills, particularly in game development and marketing.
• Enhanced cross-cultural collaboration and understanding.
• Enhanced young people’s employability and entrepreneurial learning.
• Disseminate best measures to reduce the number of young people who are NEET across Europe.
Target Group: Young NEETs in the partner countries, Young Women Entrepreneurs
Conclusion: Partners and participants will develop their knowledge and skills about non-formal education techniques and the project empowering young participants to create impactful gaming solutions and contributing to the NEETs and potential young woman entrepreneurs to digital competences, intercultural learning and employability. This Erasmus+ project aims to nurture a new generation of game entrepreneurs who understand the intricacies of both worlds and can successfully navigate the challenges and opportunities they offer.
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Short URL to this project:
http://otlas-project.salto-youth.net/15657