The newly developed card game aims to raise awareness of different factors and steps influencing the process of violent radicalisation and extremism and offers space for brainstorming about potential youth work strategies for generic prevention.
The game consists of thematic cards that present various factors shaping the perceptions and minds of young people, which may influence the process of adoption of radical beliefs. It further presents strategies of prevention and study cases to be used as a basis for discussion.
The game is a part of a tool kit that is being created jointly by by SALTO EuroMed, SALTO EECA, SALTO SEE, SALTO Inclusion and Diversity, the National Agencies of Erasmus+, youth field, and the European Solidarity Corps of France, Germany, Italy and Belgium-FR within their long-term project on this topic.
Ongoing information about the project "Youth Work Against Violent Radicalisation and Extremism" and its activities can be found on the project website: http://youthcommunityresilience.eu/
The following downloads are available: